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CATEGORY

GAMIFICATION

 

Employees, Engagement, Gamification, Learning & Development

Unlocking the Power of Employee Development: Potential Challenges and Solutions

In our previous blog ‘Unlocking the Power of Employee Development: Strategies for Success’ we looked at the importance of learning and development programmes in organisations for improving employee engagement, retention and productivity. However, the reality is, many organisations don’t provide the right tools or opportunities either because it feels hard to know where or how to begin, or because it falls low down on the priority list. According to the CIPD only 29% organisations claimed to have a clear learning and development plan for their employees.

This lack of investment in employee development can have a significant impact on contentment throughout organisations. Sustainable employee engagement isn’t fostered through just one area, and there is evidence to support that employees prefer genuine gestures that speak to how their company wants to invest in improving their working experiences, rather than one-off adrenaline hits such as after work drinks or free tacos. A recent survey indicates that 58% of employees say that professional development contributes to their job satisfaction, meaning it is a crucial factor in supporting and retaining top talent.

To address this issue effectively, it is first important to understand and tackle the common obstacles that companies frequently face when investing in employee learning and development.

Overcoming common obstacles 

 

  • Leadership Support and Alignment: Gaining buy-in and support from top-level management is vital for successful employee development. Leaders should actively understand, promote and participate in learning initiatives, aligning them with the organisation’s strategic goals. Educating managers on the value of employee development, integrating it with talent management strategies, and regularly communicating success stories demonstrate the impact and generate support.  
  • Cost and Measurement: Optimising employee development on a large scale requires exploring options like e-learning platforms and virtual training programmes. But how do you build a case for budgeting for digital learning solutions? Establishing clear metrics, such as pre and post assessments and performance indicators, is crucial for measuring impact and value. Linking tangible learning to business objectives is essential to show evidence of the return on investment (ROI) of employee development. Well-equipped employees perform more confidently and well-informed employees understand the direction the business needs to go in.   
  • Time Constraints: To incorporate learning and development activities into employees’ regular work schedules, it is essential to empower employees to feel comfortable allocating or dedicating time to upskill or go through materials. Prioritising and integrating learning as part of employees’ performance objectives emphasises the importance of ongoing development, and also that the organisation understands that learning is part of the working day – not an additional responsibility. Offering flexible learning options, such as self-paced online courses, can also enable employees to learn at their own convenience without added pressure. 
  • Overcoming Resistance and Driving Change: Clear explanations of the benefits, addressing concerns through open communication, and providing training and support to familiarise employees with new learning methods or technologies can help alleviate resistance. Involving employees in the design and implementation of learning programmes increases engagement and acceptance.  
  • Lack of Resources and Infrastructure: Insufficient resources and infrastructure can pose a challenge to effective employee development. Organisations need to provide access to appropriate tools, technologies and learning resources. This includes investing in learning management systems, online libraries and relevant training materials. Allocating sufficient budget and resources to support employee development initiatives is crucial for overcoming this obstacle.  
  • Creating the desire for people to “want to” learn: Intrinsic motivation is the driving force that comes from within an individual. Mastery, as an intrinsic motivator, taps into the human desire for self-improvement, growth, and the satisfaction of personal achievement. It transcends external rewards and recognition, acting as a powerful force that drives individuals to pursue excellence for the sake of the journey itself. Organisations that understand the potency of mastery as an intrinsic motivator can harness this drive to foster a culture of continuous learning and achievement, ultimately leading to higher engagement, innovation, and personal fulfilment among their employees. 
  • Personalised learning paths: Effective learning programmes are not one-size-fits-all solutions. They are dynamic and personalized experiences that cater to the unique needs and motivations of individual learners. By understanding these factors, organisations can create learning environments that foster engagement, motivation, and effective knowledge and skills acquisition that can be utilised in work. Personalised learning needs to be a cornerstone of modern education and learning, ensuring that employees receive the support and resources they need to improve, develop, contribute and grow. 

 

Investing for Success in a Digital Era 

Investing in employee development is not just a strategic business decision; it’s an imperative and a commitment to the growth and success of individual employees. By embracing digitalisation, harnessing the power of AI and effectively using technology, organisations can create a culture of continuous learning, stay competitive, and position themselves as employers of choice. Digital learning has a huge part to play and organisations that prioritise and invest in their employees’ growth will benefit from highly skilled, motivated, committed, adaptable and performing individuals and teams delivering great business results.  

By proactively addressing these challenges, organisations can maximise the potential of their employees resulting in increased job satisfaction, improved retention rates and a skilled and engaged workforce delivering benefit to the business. Investing in employee development is a powerful driver for organisational success, fostering a culture of learning and growth that propels both individuals and the company forward.  

To explore how our solutions can enhance your learning and development initiatives, visit our website and embark on a journey of unlocking your employees’ potential.

 

20/09/2023/by Bill Paris
https://www.motivait.net/wp-content/uploads/2023/07/Option-2.jpg 3293 4935 Bill Paris https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Bill Paris2023-09-20 09:41:562023-09-20 09:41:56Unlocking the Power of Employee Development: Potential Challenges and Solutions
Employees, Engagement, Gamification, Learning & Development

Unlocking the Power of Employee Development: Strategies for Success

In today’s volatile and highly competitive business world, organisations face constant pressure to stand out and stay up to date, while driving profitability and performance. It is indisputable that engaged employees drive better results in all aspects of the working environment. Improved engagement relates to improved collaboration, improved advocacy, improved performance, and so on. Many factors contribute to an organisation’s success and levels of engagement, but one essential element that is often quick to be overlooked is employee development.

Particularly in times of economic pressure, employee development will be one of the first areas to be deprioritised, even more so in corporate settings or where upskilling is not essential to performing a role.  We would argue, however, that investing in the growth and development of employees should not  be regarded as a kind gesture or as a once in a blue moon opportunity, but instead as a strategic move that can deliver substantial long-term benefits. Recent employee statistics reveal that companies that invest in employee training gain a 21% increase in profit. Practical training and opportunities to learn lead to employees and teams who feel more confident in what they do, but also who feel valued and recognised members of a wider entity. The idea that a company would dedicate time and money towards making you feel better in your role can be a very powerful concept, and one that can ultimately positively impact many areas of a business.

 

The benefits of investing in learning and development

  • Increased Employee Engagement and Retention: Investing in employee development demonstrates a company’s commitment to its workforce. From the recruitment and onboarding stages, a focus on knowledge and skill development becomes a significant differentiator. When employees feel valued and see opportunities for growth, they become motivated, productive, and dedicated to their work and company as a whole. Furthermore, organisations that invest in their employees’ professional growth foster loyalty and reduce turnover rates, avoiding the high costs associated with recruitment, onboarding, and training new hires.
  • Enhanced Skills and Expertise: Staying competitive requires a highly skilled workforce. Encouraging employee development enables employees to acquire new skills and knowledge. This empowers them to broaden their expertise, strengthen their abilities, and stay up to date with the latest advancements in their respective fields. By investing in continuous learning, organisations equip their workforce with the tools to tackle new challenges and drive innovation.
  • Cultivation of Future Leaders: Organisations that invest in employee development cultivate a pool of talented individuals capable of assuming leadership roles in the future. By providing opportunities for growth, organisations can identify and nurture high-potential employees who exhibit leadership qualities. Leadership development programmes, mentoring, and succession planning initiatives groom these individuals to take on greater responsibilities within the organisation.
  • Positive Company Culture. By prioritising employee growth, and specifically universal growth where all employees have opportunities to take part and learn, organisations send a clear message to their workforce that they are highly valued and that their contributions are essential. This fosters a sense of loyalty, commitment, and pride among employees, creating a supportive and engaging work environment. Moreover, a culture that encourages learning and development becomes a magnet for top talent, as ambitious professionals are drawn to organisations that offer opportunities for careers advancement and skill enhancement.

 

The use of technology – how to make it happen?

Technology has ushered in a new era of learning and development, offering numerous benefits for both individuals and organisations. That said, we have all seen situations where e-learning platforms have been rolled out with too much fanfare, only for organisations to see adoption and usage dramatically drop after the honeymoon phase. Digital Learning Solutions must focus on sustaining the individual’s engagement and commitment to the learning journey, or else the positive benefits of offering learning and development initiatives will only dwindle with time.

  • Personalised Learning Experiences: Different technologies can enable organisations to deliver personalised learning experiences tailored to needs and preferences. Adaptive learning platforms leverage algorithms to assess existing knowledge, skills, and learning styles, in order to then present customised content and recommendations. By personalising the learning journey, employees can focus on areas that require improvement, accelerating their learning and development. Then by  collecting data and analytics, organisations can track progress, identify learning gaps, and refine training programmes accordingly.
  • Accessibility and Flexibility: Technology-enabled learning platforms provide enhanced accessibility and flexibility. Employees can access training materials and resources anytime, anywhere, and on any device. Whether it’s an online course, video tutorial, or interactive module, learners have the freedom to learn at their own pace and convenience. Such flexibility can really go a long way to accommodating employees who juggle multiple responsibilities or who may need to approach training on their terms.
  • Interactive and Engaging Content: There are more possibilities than ever before to include rich multimedia elements such as videos, simulations, gamified modules, and virtual reality experiences to make the learning process even more immersive and enjoyable. By incorporating interactive or even gamified features, the experience creates a desire to actively participate in the learning process, enhancing engagement, knowledge retention, and the practical application of learned skills.
  • Collaborative Learning Communities: Online discussion forums, chat groups, and social learning platforms enable employees to connect with their peers, share insights, ask questions, and engage in discussions. This fosters a culture of continuous learning, allowing employees to tap into the collective knowledge and expertise of their colleagues. By encouraging collaboration and knowledge-sharing, technology-supported learning and development initiatives promote a sense of community, encourage teamwork, and help towards breaking down silos within the organisation.
  • Real-Time Feedback and Assessment: Online quizzes, self-assessments, and instant feedback loops allow employees to gauge their progress, identify areas for improvement, and make adjustments as needed. This iterative feedback enhances learning outcomes and boosts employee motivation and confidence.

 

Overcoming Challenges and Maximising Potential

The future workforce belongs to organisations that can demonstrate their willingness to invest in their greatest asset – their people. There is no better time to start prioritising employee development as a strategy with far-reaching benefits  for organisations as much as the individual themselves. A culture that embraces continuous learning and development becomes a magnet for top talent, further elevating the organisation’s capabilities.

In embracing employee development and leveraging the power of technology, companies  unlock the full potential of their workforce, gain a competitive edge in an ever-changing business landscape.

Valuing and supporting employees creates a thriving work environment where individuals are motivated, productive and proud to be part of the company. And to those who worry about investing in developing talent at the risk of them leaving for another opportunity, the question should really be – but what if they stay?

To explore how our solutions can enhance your learning and development initiatives, visit our website and embark on a journey of unlocking your employees’ potential.

 

12/07/2023/by Bill Paris
https://www.motivait.net/wp-content/uploads/2023/07/Option-1.jpg 3229 5008 Bill Paris https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Bill Paris2023-07-12 10:15:542023-07-13 09:21:15Unlocking the Power of Employee Development: Strategies for Success
Citizens, Engagement, Gamification

Digital Sightseeing: Extraordinary Experiences for today’s tourist

There was a time when a key step before going on holiday was buying a guidebook on your destination. Since Baedeker books in the 1800s, people have relied on these to find ideas, inspiration, hidden gems, and tourists traps, ensuring their holidays were as perfect as possible.

Nowadays, there is a plethora of information online to sift through when planning a trip. From blogs and official accounts to articles and sponsored posts, people have access to endless resources at their fingertips. They can even reach out to their social media contacts for recommendations. This abundance of information poses a challenge for the tourism sector: how can less-known cities or off-the-beaten-track destinations stand out and compete for attention?

Today’s audiences value the experiences holidays have to offer more than ever before. We share our adventures on social media, seeking to showcase unique and memorable moments. We are also more aware of the variety of experiences available around the world, raising our expectation for each trip. In fact, younger generations are spending a significant portion of their income on travel, prioritising holidays above other experiences with a recent study revealing that 65% of Gen Zers ranked ‘travel and seeing the world’ as the most important way to spend their money.

So, how can destinations stand out in this competitive landscape and meet the high expectations of modern travellers?  The key lies in crafting unique and memorable experiences that revolve around the landmarks and attractions of any given destination. By harnessing technology, we can elevate a great concept and make it even more impactful, while simultaneously enhancing accessibility and inclusivity. Digital solutions have the power to captivate audiences through compelling campaigns and personalised promotions, enticing them to visit a destination. Once there, these innovations facilitate engagement with innovative, value-added experiences. Furthermore, they have the potential to maintain interest and foster advocacy long after the trip has ended.

Offering a personal touch

Applications that offer personalised travel routes, for example, are a simple but effective opportunity to tailor the travel experience to individual preferences and allow for autonomous exploring. Whether you’re an adventure enthusiast, a nature lover, or travelling with different generations, personalised tours that you can follow yourself speak to specific interests and needs.

For those seeking a more off-the-beaten-path experience, customised tours allow the traveller to choose settings and interests that speak to them, and make the destination feel more like it was made to suit what they’re hoping to get out of the trip.

For those travelling as a group with different generations, there can also be a challenge in finding activities that will appeal to everyone. With a digital application that suggests personalised tours or routes you can take the stress away from the tourist and provide an itinerary of experiences and suggestions straight to the palm of their hand, that keeps younger tourists interested while also ensuring older members of the group can also enjoy a more relaxed pace.

Appealing to the masses, speaking to the individual

Most customers have come to expect tailored experiences — according to a Mastercard-sponsored Harvard Business Review study, 90% of consumers expect organisations to know their interests and anticipate their needsLet’s take a quick tour:

  • Artistic Inspiration: Imagine a personalised tour through the streets that were once home to famous poets, artists and authors. While visitors follow in the footsteps of their favourite figures, they could collect virtual tokens or points to unlock exclusive content, such as unseen passages from their works or special audio recordings, or even a visual recreation of what life would have looked like in their time. It’s the same tours as always, but with a twist, helping to bring art to life, while immersing tourists in the creative atmosphere that once inspired their icons.
  • Uncovering Ancient Civilisations: Capture everyone’s attention, whether families or school trips, with customised routes that combine education and fun. Through digitally led scavenger hunts or clue-based challenges, children can explore historical sites and collect puzzle pieces or artifacts as they progress. Each discovery can provide insights into the lives and customs of the ancient inhabitants, fostering curiosity and reinforcing learning, through carefully designed games.
  • Active Adventures: For those who don’t want to sacrifice their active lifestyle while exploring new places, personalised tours can combine sightseeing with physical activities. For instance, visitors can choose a route that includes jogging or biking paths, integrating exercise with cultural exploration. As they complete different checkpoints, participants can earn virtual medals, unlock achievements, or compete with others in leader boards, adding an element of friendly competition and motivation.
  • Travelling for business: Imagine having the option to receive recommendations for outside of business hours for the work-trip tourist. Input your schedule and commitments and receive suggestions for how best to see the sights during the time you have. The tailored approach could recommend the best places to pick up food on your way to and from the office or meetings, suggest local networking opportunities, suitable places to hot desk and more.

Technology cannot fully replace the enjoyment and awe of travelling somewhere new. However, through embracing digital, innovative strategies, destinations can build more ways to hook and enchant visitors, particularly when keeping the diverse interests, needs and expectations of tourists at the heart of their offering.

By incorporating more innovative elements into their offerings, destinations can create unique and engaging experiences that capture the attention and emotional loyalty of modern tourists, ensuring their trip is nothing short of extraordinary. The offering immediately becomes a selling point for tourists weighing up where to spend their time and money, and can even engage, inform and excite tourists in the build up to their visit. Fresher approaches, that allow destinations to stand out, attract more visitors, and leave lasting impressions that contributes to their advocacy, growth and success.

Like what you read? Why not speak to our team on how we can help build a meaningful solution for you.

31/05/2023/by Patricia Wiggett
https://www.motivait.net/wp-content/uploads/2023/05/img2.jpg 1180 1874 Patricia Wiggett https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Patricia Wiggett2023-05-31 09:43:462023-05-31 09:49:54Digital Sightseeing: Extraordinary Experiences for today's tourist
Engagement, Gamification, Learning

Reinvigorating healthcare training: Gamification for medical professionals

Gamified solutions have become a popular tool for training and education in a variety of industries, including healthcare. By even just incorporating simple mechanics such as levels that break down learning materials, interactive quizzes to test knowledge, and engaging, energising game-like experiences, gamification can facilitate a more effective way to teach complex concepts and procedures. They can also provide a safe, low-risk environment for learners to practice and make mistakes without real consequences. Online games have been used to train healthcare professionals in areas such as infection control, patient communications and emergency response. In appropriate settings, the use of gamification as a training tool for healthcare professionals can contribute towards improving the quality of support and patient care, as more engaging and effective study methods help improve the retention of knowledge and skills needed for safe and effective treatment. 

The importance of training in the healthcare sector  

Continuous training and educational support systems are crucial for healthcare professionals to provide the best possible care for patients. While healthcare is constantly evolving through valuable research and breakthroughs, it is also a sector under tremendous pressure in terms of time, resourcing, and investment.  It is understandable that medical and care professionals need to stay up to date with new information or emerging technologies that can help improve patient outcomes or even make their own day-to-day work easier, but for the majority and especially those on the front line, it is hard to find time to squeeze extra work in. Even just with the rise of electronic records and online medical services, ongoing training is essential, but also amounting, for staff to keep up with these changes all while provide optimal treatment.  

Faced with little time, high stress, and working days that require great focus and attention, traditional methods of healthcare training, such as lectures, textbooks and seminars, may be less effective and less engaging. These methods often do not offer opportunities for hands-on practice and tend to be less interactive, making it harder to retain information or consider how it works in practice. Digital or gamified approaches to learning can present simulated but realistic scenarios where the learner can test their understanding of core concepts, put theory into practice, or run through example situations to improve knowledge retention – particularly valuable for nuanced or less theory-based areas of learning, such as communication, collaboration or leadership skills for example.   

 

Gamified medicall app for professionals to provide a safe, low-risk environment for learners to practice and makes mistakes.

“Understanding the different ways of learning, motivations and preferences of different users increases engagement and improves the learning process. At Motivait we try to use eye-catching designs, compelling narratives and gamification elements help the user to delve deeper into more complex topics.”

Whether mobile or desktop based, digital solutions can leverage the agility and accessibility of technology to instantly make learning paths available to learners whether they’re on the go and wanting to squeeze in 5 minutes on a quick course module, or in a more relaxed environment and keen to look at information in a different, more dynamic way. While the market may be saturated with options, there is no denying that one of the benefits to digital or online based learning approaches is that they can take into account different learning styles, which may make it easier for some people to learn more effectively. Certain learners may prefer hands-on learning, while others lean toward visual or auditory learning.  

Then, by taking digital learning and training methods one step further to include gamification, the experiences can cater to diverse learning needs while also providing a much-needed support to driving sustainable engagement throughout the learning process. Game elements such as tracking progress to encourage participation, providing feedback, nudges or prompts to avoid people feeling lost or unsupported, or even just offering warm up rounds or quick game-like experiences to boost motivation can go a long way to enriching the learning journey for participants faced with complex or time-consuming themes as seen in healthcare. 

Gamification in action 

So, what can gamified solutions look like in practise?  

A clear example of this can be seen in an innovative app that uses gamification to reduce unnecessary procedures in the Spanish National Health System. Created by a team of experts from the Ramón y Cajal University Hospital, FISABIO and the Miguel Hernández University, the app seeks to reduce procedures linked to ‘Do Not Do’ practices, in reference to all those unnecessary procedures that have been shown not to be useful, have questionable effectiveness, are not cost-effective or are not a priority. According to José Joaquín Mira, Professor of Health Psychology at the Miguel Hernández University:

 “We have chosen to use gamification to draw attention to the problem of overuse of certain practices in a fun and practical way… It actively engages the practitioner, sparks curiosity and invites them to compete with themselves while internalising what not to do to achieve safer practice and higher quality care”.  

The app works through a reward system, with scores being stored and added to the user’s profile. In addition, in the game settings you can choose the level of difficulty of the questions, the field of speciality and whether they will be repeated in the future. There are more than 100 questions (on a wide range of practices, linked to different specialities). The user will have a justification for the answer, a link to the official recommendations document, and information on which scientific society endorses it.  

Using a gamified solution in the learning process can be an effective tool for improving knowledge retention and performance on certain medical tasks. For example, a study published in BMC Medical Education found that medical students who played a game designed to teach cardiology concepts performed better on a post-exam than those who received traditional classroom instruction. Another study published in PMC PubMed Central found that nurses who participated in a game designed to simulate medication administration had a higher rate of correct medication administration than those who did not participate in the game.  

Bringing theory to life, putting skills into practise  

There are few sectors where training is so important as within healthcare. Whether in hospitals, care homes, local medical centres, or wherever their work takes them, health professionals are under pressure to stay informed and well versed in evolving approaches, processes and practices or even new legislation they are expected to follow. Recognising the fact that many organisations and institutions within the sector won’t be able to invest endlessly, what solutions that are provided need to be creative in ensuring they impact the learning experience.  

The ripple effect of participating in a positive, enjoyable session or experience, as opposed to leaving feeling drained and disillusioned, means learners feel valued (“how great that my organisation chose to positively invest in me and understand my needs”) and well equipped to tackle future challenges and situation. Gamification may just be one tool of many able to invigorate digital or hybrid approaches to learning, but it is certainly one methodology with proven impact on user engagement and optimised knowledge retention. At the end of the day, given the hurdles and stresses healthcare professionals and students handle, delivering solutions that put them at the heart of the process for once could just make the difference to them.  

 If you are interested in learning more about how gamification and technology can improve the learning experience and engagement, check out our work in this area:  

  • Partnership in Action: Newcastle University Business School & Motivait. 
  • Partnership in Action: Zebra Technologies
14/03/2023/by Patricia Wiggett
https://www.motivait.net/wp-content/uploads/2023/03/AdobeStock_195172924.jpeg 5304 7952 Patricia Wiggett https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Patricia Wiggett2023-03-14 14:55:462023-03-14 15:03:16Reinvigorating healthcare training: Gamification for medical professionals
Behavioural Design, Engagement, Gamification, Learning, MOTIVAIT

Preventing Digital Learning Fatigue in an Era of Interconnectivity

We all saw how technology helped people during the pandemic; without tools like Teams, Zoom, online learning platforms and social media, working effectively and staying connected with friends, family, colleagues and peers would have been incredibly difficult, if not impossible. As people become more comfortable and familiar with technology, the risk of fatigue heightens and therefore more preventative measures need to be taken in order to keep audiences engaged, motivated and intrigued.

Take learning and development platforms for example which, when facilitated digitally, offer a consistent experience for all participants irrespective of where, how or when they’re logging on. However, a digitally interconnected world does present some issues, the most stated of which is the concept of ‘Digital Learning Fatigue’ – also referred to as ‘Zoom Fatigue’ or simply ‘Online Fatigue’.

What is Digital Learning Fatigue?

Digital Learning Fatigue is a state of exhaustion, both physical and mental, where individuals reach their saturation point of using digital tools.

If this sounds familiar, and you feel like you have experienced this burnout, you are not alone. In 2021, 70% of people said they had experienced it, and dealt with frustrating side effects like sensory overload, irritability and restlessness.

One quick Google search and we’re flooded with ways to combat or at least limit these types of effects, whether it’s ‘only spend essential time online’, ‘make sure you take adequate rests’, or ‘adjust your screen brightness and ensure you have a comfortable, ergonomic set up’. Undoubtedly helpful to a certain degree, but the sustainability of such measures does raise questions, especially considering how increasingly online we are becoming.

A more sustainable and longer-term solution is diversifying the way people work and learn. Employing a ‘microlearning’ approach to studies, weaving in methods of gamification and experimenting with hybrid working are three great examples of how we can cut down our screentime, without compromising on these new, innovative and effective ways of working.

Microlearning

Microlearning is a way of teaching and conveying information to learners in bite-sized chunks, with a focused and specific learning outcome. It may also incorporate multiple forms of media to break up the format.

One study shows that microlearning has improved focus and supported long-term retention by up to 80%.

Stats source

Given that digital fatigue can be the result of having to process large quantities of information, incorporating elements of microlearning is one way to help break up the process and facilitate continued participation. Breaking large amounts of information down into smaller chunks makes learning materials much easier to digest, less overwhelming for users to approach and less exhausting to become immersed in. Not only is this universally beneficial, but it is a more accessible method for people with learning disabilities to retain information.

Microlearning can also maximise workflow. When learners complete a section of work, they develop a sense of accomplishment which can lead to a greater sense of purpose and achievement. Therefore, when you split a piece of work into these smaller sections, it can provide the learner with a greater sense of achievement more often, which in turn increases their motivation to engage with the teaching further.

Microlearning also encourages the formation of good habits and gives users more flexibility while working. Incorporating microlearning practises in combination with other methods of engagement can be an excellent way to engage people digitally while preventing learning fatigue, but it is important that these techniques are intertwined with one another as continued engagement is about diversification and enjoyment. Microlearning uses repetition in short bursts which has been linked to memory retention comparatively to large volumes of information in one go.

Using the agile methods of workflow, although ridged in nature, can be a great way to improve workflow and productivity while moving at a pace that embraces microlearning. Following this methodology facilitates reflection and inspection ensuring results are to a higher standard, while simultaneously being more engaging for users. This method of work can easily be gamified to engage users further, while simultaneously making workflow more productive and enjoyable.

Similarly, to Microlearning, gamified learning elements have also proven to be more engaging for people with learning disabilities. Gamification encourages outside-of-the-box thinking and leans away from ‘traditional’ forms of learning that are often not catered to the needs of these groups of learners. Digital methods of learning can help people with Dyslexia as digital text can be edited e.g., text could be made bigger or a different colour to be more accessible for someone with differing needs, or visual recourses to aid reading.

Gamification

Gamification is the enhancement of systems, typically educational or workplace systems to create an experience similar to a video game in order to motivate and engage the user.

Incorporating elements of gamification into digital learning can encourage continual engagement over longer periods of time by making it more enjoyable. Gamification can also provide a sense achievement and pride to the learner, through elements such as interactive tutorials, progress bars, mini games and quizzes.

Gamified educational platforms have already seen success in the workplace and in educational environments. Universities around the world are investing a significant amount of money on creating engaging platforms for students to use alongside their in-person studies.

Additionally, 55% of teachers agree that using digital games in class motivates low-performing and special ed students.

Stats source

Imagine the impact of a student or employee going through compulsory training in a mixed media format; consisting of core written materials in bite-sized chunks, interspersed with informational, engaging videos, with game elements and quizzes, collaboration with other users, team exercises and mixing methods of in-person and digital learning; versus an experience solely consisting of lengthy written materials over long periods of time, which the learner is expected to read on their own and complete within a set timeframe.

Hybrid Learning

Hybrid or blended learning is an innovative approach to learning that combines online educational materials and in person or place-based opportunities together to create an environment that is more interesting and more inclusive to the user.

Integrating physical and digital learning elements can ensure learning is more memorable, enjoyable and productive. Although traditionally thought of as a distraction to learning, embracing the capabilities of smartphones and weaving them with other forms of learning has the potential to engage disengaged audiences. A good example of this is the use of mobile technology during physical learning sessions – such as smartphone polls, quizzes, or a group activity. The popularity of smartphones has allowed people to embrace the use of them in learning, a good way to engage people with technology. People are familiar and comfortable with mobile phones, especially younger audiences who are often the target market for digital or hybrid learning.

65% of students prefer in-person learning

Stats source

Although young people may respond well to digital tools, they also respond well to in-person activities, and studies have shown that up to 65% of students prefer in-person learning. A way in which this could be implemented is by starting the learning experiences physically and then allow the journey to continue and be enhanced digitally. QR codes are a staple for this and could encourage students to scan to continue their experience within a virtual environment, perhaps to play an interactive mini-game based on something they’ve learnt in-person.

Students digitally learning

Engaging people using emerging technologies such as Augmented Reality (AR) is a great way to combine digital capabilities with the real world. AR is now available through smartphones, making the technology not only more accessible, but also portable. Mobile AR means learners can easily interact in a digital way with their physical surroundings, presenting opportunities for interactive learning. Incorporating hybrid learning into practises such as onboarding is a great way to increase engagement. Traditionally onboarding is either online or in person but combining the two and adding gamified elements could be a great way to prevent fatigue during this process.

 

Conclusion

As people’s familiarity with technology increases, digital fatigue increases parallel to it. Therefore, innovation is important in its prevention, ensuring technology is developing alongside people, growing with them and being adapted to meet their needs. Digital fatigue can also have some serious physical and emotional consequences so is important to deploy solutions and embrace technology designed to prevent it and engage the user across all sectors, whether it be education or within the workplace.

Although it may seem like a popular buzzword, digital fatigue could cause serious disengagement with a huge proportion of people and that’s why considering it during any digital design process is crucial. Due to market oversaturation of learning technologies, diversifying platforms using unique features such as gamification and hybrid learning is a great way to stand out among competitors. Digital fatigue can affect all users, but it can often depend on the users’ needs and the type of platform and type of learning. Therefore, designing and developing platforms with this in mind from the start is the path to preventing digital learning fatigue.

 

Discover a real-world example of how technology can be integrated into learning effectively.
Read our case study on ‘Partnership in Action: Newcastle University Business School & Motivait’

30/01/2023/by Millie Probert
https://www.motivait.net/wp-content/uploads/2023/01/Motivait-digital-learning-fatigue-1.jpg 1333 2000 Millie Probert https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Millie Probert2023-01-30 09:52:532023-01-30 09:52:53Preventing Digital Learning Fatigue in an Era of Interconnectivity
Case Study, Engagement, Gamification, Learning, Team building

Partnership in Action: Newcastle University Business School and Motivait

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02/12/2022/by Millie Probert
https://www.motivait.net/wp-content/uploads/2022/12/Motivait-bus1016-01-Portada.jpg 1312 2017 Millie Probert https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Millie Probert2022-12-02 12:01:142024-04-04 15:38:59Partnership in Action: Newcastle University Business School and Motivait
Customer, Employees, Engagement, Gamification, Learning, MOTIVAIT

Latest Trends in Gamification

Gamification is the technique of integrating game characteristics and mechanics into a digital environment, making use of technology to improve the user experience, foster loyalty and increase engagement. In other words, it is the application of game aspects in a non-game context.

Gamification is gaining popularity at an increasing rate. Today, it is a widely used tool in many fields, such as sales, education, health and wellness, design, employment, business and commerce. For example, gamification is used by stores and e-commerce companies to encourage good consumer behaviour, and used in the corporate environment to increase productivity, efficiency and personal skills.

In this blog you will be able to explore and learn about the diffrent trends in gamification.

Six examples of gamification in various sectors

The following industries have seen significant increases in revenue and customer retention as a result of incorporating gaming aspects into their applications and platforms.

Health and wellbeing: Apps reward you and prompt you to use them more to drive engagement and make daily tasks more enjoyable, turning actions into healthy, daily habits.

Education: Game concepts such as teamwork, objectives, points, and badges are often used to create and engaging atmosphere that encourages deeper learning while still making a subject interesting.

Foodservice: Using gamification to design engaging customer retention programmes and to animate dining experiences. Actions such as ordering through the phone and order tracking functions have created significant changes in this sector.

Transportation: A common feature of many ridesharing and cab apps is a real-time tracker where users can see exactly where their driver is and when they will arrive. As well as numerous loyalty programmes that encourage users to use them more frequently and receive rewards.

Retail: To engage its users, build brand awareness and promote sales, brands and stores use a variety of gamified elements to increase customer engagement such as VR/AR, mini games, pop-up interactive installs in-store, referral rewards and interactive contests.

Banking: Gamification is used to enhance the customer experience. From apps with personalised saving goals to competitions with rewards, gamification is used in banking to  produce personal finance management applications that inform their users and help them better understand and manage their finances.

Motivait’s response

At Motivait, our solutions create more engaged and interested customers, no matter the sector. We employ games in a practical way, from badges, goals to quick feedback, that activates customer motivation and builds brand affinity. Gamification is a practical approach to business growth, regardless of whether you run a restaurant, fitness app, retail store or anything in between. If you want to better understand how we work, take a look at our video on how we can help you innovate an improve the way people feel and experience your brand.

(Sources: FinancesOnline, Trio, Motivait)

 

Employee onboarding can be a time-consuming task. However, onboarding is a crucial factor for a company’s new employees. The importance of first impressions cannot be overestimated. You only get a small window of opportunity to describe the type of experience potential employees can expect when working for your organization. This is where gamification comes in. Studies have revealed that delivering information through a gamified form results in greater assimilation and retention. The two main objectives of gamification as an onboarding method are to make training enjoyable and to accelerate the pace of learning.

Six advantages of using gamification in Onboarding.

  1. Positively represents the company – Employees say gamification makes them feel: 89% more productive and 88% happier at work. (Source: Talent LMS)
  2. Offers the ability to receive instant feedback – Gamified Onboarding programmes typically include: 59% points systems, 51%leaderboards, 47% levels and 71% badges. (Source: Talent LMS)
  3. Improve retention – 12% of new hires voluntarily leave their company during the onboarding process (Source: Brandon Hall Group). Finding ways to make work more fun can increase skills retention by 40% (Source: Forbes)
  4. Increases employee engagement – 87% of employees say that gamification provides a sense of belonging and social connection in the workplace. (Source: Talent LMS)
  5. Aligns onboarding with important business objectives – Tools employees would like to see gamified: 33% training software, 30% communication software, 15% customer relations/HR software, 10% documentation software, 12% collaboration and PM software (Source: Talent LMS)
  6. Decreases employee attrition – The cost of replacing an employee range from 90-200% of their original salary (Source: Talent LMS)

Motivait’s response

At Motivait, we use technology to create an engaging, interactive and game-based process to meet your onboarding objectives and help new employees become competent in their future responsibilities. It could be the perfect opportunity to change things up and incorporate some gamification into your onboarding to make new hires happy and productive workers. If you want to better understand what we do, take a look at our work with Zebra Technologies, where we developed a global onboarding process with an immersive experience.

(Sources: Motivait, FinanceOnline, Staffbase, Talent LMS, Brandon Hall Group, Forbes)

 

Gamification offers users highly engaging and immersive experiences. To further enhance its impact, companies can start by implementing customised gamification strategies to improve both employee and customer engagement.

74% of consumers are frustrated when they receive content that has nothing to do with their tastes and interests. 94% of companies say personalisation is critical to their success.

We all know that “one size does not fit all”. For example, in the learning environment, today’s learners want to invest time in training created or selected specifically for them in order to get the most out of their time.

The following points serve as an example of how tailored-made gamification can benefit the increase of student engagement:

Personalised learning route: Suggest the most suitable path for the user or provide the ability to customise the user’s own route.

Individual performance indicator: Personalised gamification can go beyond scores/badges and leaderboards by providing users with information on their performance in relation to learning objectives.

Real-time personalised feedback and suggestions: Set up suggestions to cover any tips on how to improve their skills.

Calls to action: Can be used effectively to motivate change through specific calls to action to help users meet their training objectives.

Continuous learning: Gives the user the opportunity to maintain the learning connection even after the main training has ended.

While gamification in itself is a strategy that fosters a huge degree of engagement, methods such as personalised gamification can serve to further increase participation, motivation and performance.

Motivait’s response

At Motivait we stand out for providing our clients with the best personalised solutions tailored to their needs. One of our success stories is ‘Tir Na Nóg’, the mythical island that transformed the concept of mathematics for many children in a public school in Madrid. The experience was a clear example of the effectiveness of engagement solutions and the use of gamification in training and learning. If you want to understand better how we did it, take a look at our Case Study.

(Sources: Motivait, GrowthEngineering, eLearningIndustry)

 

More than half of the population now uses social networks. The same neurotransmitters that make games so addictive are released when people use social media. Dopamine, for example, is released whenever we learn something new. Similarly, when we engage in rewarding social interactions, we experience a rush of oxytocin.

Many companies today are gamifying their social media campaigns to increase trust and one of the key KPIs such as brand engagement. Large companies have included gamification components in their social media strategy, such as M&M’s, LinkedIn and Waze in order to promote user interaction with their posts. Gamification has the potential to be a game-changing marketing tactic for companies looking to increase engagement, attract repeat customers and gain crowdsourcing capabilities.

Gamification can be as basic or as complicated as one chooses. Here are some possible examples:

  • Live video games on a website
  • Surveys
  • Offer prizes to people who review, like, comment or contribute content
  • Posts contests on social media
  • Create a ‘scavenger hunt’ type game on social media

The impact of gamification on social media

  • Website with gamification experience a 29% increase in page shares.
  • Gamification increases comments by 13%
  • Gamification increases social sharing by 22%
  • Gamification amplifies content discovery, increasing engagement in the activity feed by 68%

(Source: GrowthEngineering)

It is expected that more companies will soon follow suit. Gamification has the advantage of introducing some fun into the social media approach, which is a benefit. Your audience’s engagement is likely to increase dramatically as a result of their entertainment. After all, research has shown that social media can increases engagement metrics by 100-150%. In addition to growing your community of followers, you may also be able to capture long-awaited leads.

Motivait’s response

We recognise gamification as a versatile tool that can be used for both business and educational as well as marketing purposes. Our work with gamification can help companies build a strong online presence and improve audience engagement. By incorporating the features of prizes, immersive storytelling and competitions, these can be used as a powerful tool to amplify any social media campaign. If you would like to find out more about how we can help you promote your brand while creating a fun experience for your customers, don’t hesitate to contact us!

(Sources: GrowthEngineering, Meltwater, Spectrio, Motivait )

 

 

To achieve their acquisition and retention goals, today’s businesses are gamifying their marketing initiatives. Gamification is used to engage people at every stage of the customer journey.

Gamified content improves the sales funnel (Awareness, Consideration, Preference, Purchase, Loyalty, Promotion). It is an engaging process, so people tend to remember it. This, in turn, creates better brand awareness.

Here are some benefits of using gamification in marketing and sales activities:

  • It drives customer engagement. Users are less likely to pass over content.
  • When users are encouraged to complete tasks for rewards, conversion rates soar. The reward can be a badge, a trophy, points or any other specific feature.
  • As visitors become more engaged with your content, brand awareness and loyalty increases.
  • Finally, gamification is fun!

According to the Demand Gen report, 93% of marketers love gamification and plan to use it in their future activities. Here are some key takeaways from the report on what marketers are saying:

  • According to 81%, interactive content is more attention-grabbing than static material.
  • 88% say that interactive content is effective in differentiating their brand from competitors.
  • 79% agree that interactive content can have reusable value, which translates into repeat visits and multiple views.
  • Around 70% believe that interactive content successfully engages users.

Gamified marketing also gives users the impression that they are in control. They are free to decide how to interact with the content. This provides a new level of fun and excitement that is rarely present in other situations.

Motivait’s response

At Motivait we make sure we live up to our client’s expectations. Most of our clients are looking for rewarding and innovative experiences. When it comes to marketing campaigns, we can provide such experiences with gamified solutions that make your content and optins fun and engaging. Today, we are subject to so many influences that it is difficult to focus on a single message. However, people always try to make time for entertainment because it is a time when they can switch of and enjoy themselves. Therefore, we can conclude that gamification is an accessible and very beneficial method of self-promotion if we combine this feeling of joy with the pleasure of receiving rewards. If you want to know more about our engagement and loyalty solutions click on our video!

(Sources: GrowthEngineering, OptinMonster, DemandGen, Motivait)

 

 

Human-Centered Design is a problem-solving technique that places real people at the centre of the development process, enabling the creation of products and services that appeal and adapt to the need of their audience. The goal is to take into account the desires, pain points and preferences of users at every stage of the process. In turn, you will create more intuitive and accessible products that are likely to generate higher profits because your customers/employees have already examined the solution and feel more interested in using it.

Studies show the growing importance of human-centred design in meeting the needs of today’s workforce. Furthermore, empathy from managers is what drives 92% of employees to stay in their jobs. Therefore, employee input now influences the design of gamification methods. Companies are now starting to coordinate their organisational goals with the values of their employees.

Gamification and human-centered design are based on the same principles of focusing on the user, finding and approach that maximises desirability with feasibility, and adopting an experimental approach to find the best solution.

There are the same three phases, which are:

  1. Intention discovery, empathising with users and defining the future state
  2. The iteration and creation of ideas and prototypes
  3. The delivery and launch of something in the real world

Motivait’s response

For us, gamification is a crucial aspect when creating our solutions. Human-centered design encourages us to focus on behaviour. With today’s social, environmental and business challenges, changing user behaviour is the cornerstone of tackling modern problems. Technology also allows us to create more engaging user experiences, through interactive components, real-time data and information, and social connectivity. Our inherent purpose of applying gamification is to provide an engaging experience to incentivise behaviour and increase user engagement in solving real problems. If you want to better understand how we deliver user-centric digital solutions visit our website for more information, and don’t hesitate to contact us!

(Sources: HBS Online, BCG, TTISI, Medium, Motivait)

 

07/10/2022/by Patricia Wiggett
https://www.motivait.net/wp-content/uploads/2022/10/estudiantes-mac.jpg 1800 2700 Patricia Wiggett https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Patricia Wiggett2022-10-07 13:33:432022-11-10 08:38:18Latest Trends in Gamification
Case Study, Citizens, Engagement, Gamification

Partnership in Action: The Food and Farming Discovery Trust (FFDT) & Motivait

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05/10/2022/by Lara Jones
https://www.motivait.net/wp-content/uploads/2022/10/Motivait-FFDT-cover-image.jpg 720 1280 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2022-10-05 14:00:052024-04-04 15:38:13Partnership in Action: The Food and Farming Discovery Trust (FFDT) & Motivait
Engagement, Gamification, Learning, Motivation

Optimising learning through digital technology

In an increasingly digital world, the education sector is in a period of transformation driven by technology and new working models and methods. This digital strategy requires flexible education that encourages students and academic institutions to be active, innovative and entrepreneurial.

Electronic devices and the broader digital environment have become much more accessible to students. In terms of tools, technology has given rise to a wide range of platforms, equipment, systems, networks and applications that are already in use in many educational institutions and are expected to become even more common in the future. From the traditional textbook to a variety of digital materials, courses and support systems, content is expanding and diversifying.

As part of the Digital Education Action Plan (2021-2027) the European Commission conducted a public consultation at the end of 2020 to obtain the views and experiences of citizens, institutions and organisations on the impact of COVID-19 on education and training, the consequent evolution towards remote and online learning, and the future of digital education in Europe.

Respondents expressed that online learning resources and content should be more relevant, interactive and user-friendly, and not dependent on the financial resources of a city or local council. More than 60% felt that their digital skills had improved during the pandemic, and more than 50% confirmed that they wanted to improve them further.

The study conducted in the Action Plan helps to reiterate the current trend towards online and hybrid learning that has been accelerated by events in recent years. These changes have led to the discovery of new and innovative ways in which learners and educators organise their online learning and teaching activities, engaging in more personal and flexible interactions

Support and motivate students with digital technology

Digital motivation is about applying the capabilities offered by new technologies to increase students’ confidence. Thus, making them feel more comfortable in their educational environment and ultimately improving their performance. Active engagement, cooperation among students, quick feedback on work or assessments, and the ability to put what they learn into practice are some of the conditions for students to learn effectively using technology.  Students’ lack of motivation is not only a barrier to understanding topics, but also a challenge for teachers in their everyday work.

Academic institutions can support students on a personal level while providing a comprehensive and integrated understanding of university systems. Digital and interactive portals provide connections to all relevant systems, as well as ‘live sections’ that display grades, upcoming assignments, timetables and other information and encourage participation before, during and after different activities. Access to information and course materials anytime, anywhere.  A way of communicating with students and guiding them through their work giving them assistance, focus and reinforcement.

As shown in a study published by McGraw-Hill Education, students prefer digital learning to traditional learning. According to the study, 81% think digital learning technology is helping them improve their grades, and 71% say digital course materials have increased their engagement. The clear majority of students believe that digital learning technology has benefited their schoolwork by encouraging concept retention and improving grades, and that more than half (53%) of students feel much more motivated in classrooms that incorporate such tools.

Towards a new university student experience

Increasingly, students want higher education institutions to provide them with a personalised and individualised experience. They expect the same level of interaction and experience offered by consumer brands such as Amazon and Netflix. To respond to these needs, leaders at universities, business schools and other education institutions are beginning to see a connection between the student and the consumer, and how digital transformation is necessary to meet the demands and aspirations of today’s students.

Consequently, students no longer want to be treated uniformly and anonymously, but are looking for tailored notifications and suggestions, customized to their own interests, as well as a perfect experience. They want to be seen, heard and appreciated, as well as receive attention that is specific to them. According to the Connected Student Report, 90% of students want universities to interact with them as frequently as possible, using email, tailored communications and notifications, as well as other means. Around 40% say they would prefer more individualised communications, and 25% say they would like a more personalised university experience in general.

For a higher level of success, digital solutions must include procedures that encourage reciprocity and interaction, thereby increasing knowledge retention and avoiding monotony. It is essential to ensure that students apply what they have learned to solve problems, practice decision-making and skills development in a safe environment where their understanding can be tested.

At the same time, digital solutions can lead to improvements in educational institutions to operate more efficiently in capturing new students, in ensuring the performance of students along their journey and also in maintaining contact with alumni. In addition, they serve as a digital basis for 360-degree monitoring of the educational process. An integrated platform that allows students to customise their university experience from start to finish.

Some examples of the benefits are:

  • Collaboration and cooperation: experiences, work and projects can be shared, facilitating engagement and joint learning.
  • Autonomy and flexibility: there are a variety of methods through which information can be obtained, as well as sufficient freedom for their own organisation and planning. (Asynchronous education)
  • Interactivity and communication: Students can connect and talk to their peers, greatly enhancing their ability to communicate and learn. Even student-teacher conversation can take place outside the classroom.

 

 

Gamification in education

Gamification is one of the educational innovation techniques that has provoked most interest and success in recent years. It is a method that consists of introducing game aspects and dynamics into the teaching and learning process. Examples include ‘scoreboards’ that record students’ scores in various activities, ‘badges’ that are awarded to students when they reach certain learning milestones, and the use of applications that allow multiple-choice tests to be transformed into interactive competitions.

Let’s imagine an immersive narrative (initial motivation) in which we find ourselves on a deserted island and, in order to survive, we have to go through different levels, challenges and obstacles. There are many elements and strategies that we can incorporate into the island to encourage motivation, reinforcement, various stimuli and a greater sense of involvement. For example, through interesting and fun activities for students to work on concepts and exercise the basic skills that the subject is intended to promote. As you explore the island you earn small rewards that give access to badges and levels; all achievements will be added to a scoreboard (increased participation, continuous reinforcement and short-term motivation). In addition, a help or hints option can be included in which students can ask for assistance from both the teacher and other students (social immediacy). Within each challenge or activity there may be the possibility for students to choose different options or routes, i.e. depending on their choice, they may reach one outcome or another. For each completed task, quality and immediate feedback can be received in order to learn beyond mistakes. The experience can also encourage group work and systems of competition between teams (team-based learning).

This immersive experience can be part of any academic subject and for students of different ages, from different levels of school to university, postgraduate courses, etc. It all depends on the narrative, the approach, the design concept, the catalysts, etc. that are applied in each case. A way to exceed the mastery of the concepts of a subject and to discover and intensify fundamental values of personality and teamwork.

Therefore, we can conclude that the education sector has undergone a significant digital transformation, encouraging both students and academic institutions to become more engaged, creative, and entrepreneurial. Learners and educators have discovered new and imaginative methods to organize their educational activities as a result of recent changes and adjustments during the pandemic. There is now a much easier access to electronic tools, and technology has resulted in a variety of platforms, equipment, systems, networks, and applications. Digital transformation is necessary to meet the demands and aspirations of today’s students, who are increasingly seeking a personalized and individualized experience and concepts such as gamification can further improve student performance and motivation while also making a topic more enjoyable.

 

20/06/2022/by Patricia Wiggett
https://www.motivait.net/wp-content/uploads/2022/05/Optimizando-el-aprendizaje.jpg 866 1299 Patricia Wiggett https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Patricia Wiggett2022-06-20 09:47:022022-06-20 09:47:02Optimising learning through digital technology
Engagement, Gamification, Motivation

The Future of Health: Generating Genuine Change

There is no doubt that the last 18 months brought the subject of health and well-being into sharp focus. Many of us had to learn how to stay active within the four walls of home, devoting significant willpower, determination, and energy into ensuring that the sudden lack of activity and routine didn’t come at the expense of our health.

It is of course true that most of us know that we need to eat well and exercise regularly to stay healthy. Nevertheless, it is also the case that a lot of us find it hard to do either in a sustained manner. Rationally, we may know these things are important for our own personal interest, but something often seems to get in the way. Academics, behavioural experts, and health professionals have known for many years that mere awareness of a health issue or risk is not always enough to motivate people to change deeply entrenched habits or to develop new ones.

Developing and sustaining motivation for lifestyle change is critical in managing chronic conditions such as cancer, diabetes or heart and pulmonary disease. But the same is equally true across many other aspects of healthcare as well as any number of personal health and fitness related goals, be it remembering to take medication at particular times, kicking bad habits, the journey from couch to 5k, or any number of well-intentioned New Year’s Resolutions.

Health motivation has many of the same influences as other aspects of motivation but with, perhaps, some specific additions to the mix. Alongside the obvious environmental, physical, and psychological variables and the experiences that can shape our perceptions, there is an equation of perceived susceptibility, perceived severity, perceived benefits, and perceived barriers that can combine to determine individual attitudes and actions. Even with a positive attitude, action can often still require a cue, stimulus, or nudge. We all need encouragement to put us, and keep us, on the right path and that is where the use of digital innovation can go a long way to building our engagement.

More than ‘just a game’

Gamification, Serious Games and Game Design have all been growing in use over the last 10 years in a wide range of non-entertainment contexts, from finances to learning to play the piano and everything in between. There are several reasons for this, a key one being how well these approaches can engage and focus users. It is this capacity for engagement, encouragement and commitment that can make Game Design and Gamification significantly impactful within Health and Wellbeing.

 


Want to refresh your memory on Gamification?

Check out our explainer on Serious Games, Game Design,
and the use of Gamification following the link below.

Browse Here


 

Recent years have seen an increased application of game thinking across health, fitness, and wellbeing through the explosion of fitness apps and a better understanding of motivation and behavioural psychology. The growing use of Gamification to support the management of chronic illness, rehabilitation, health, and wellbeing is already proving to have fascinating and significant benefits. Serious contexts with serious connotations and consequences, but with an opportunity to inject well designed user focussed strategies that can support people on their journey to changing their behaviours for the better and towards improved health.

A System for Support

An important initial step in managing a long-term condition, such as diabetes or a heart condition, is helping with their overall understanding and awareness. Depending on diagnosis, traditionally a GP or doctor will talk through symptoms to monitor or watch out for supported with leaflets, websites and an initial schedule of check-ups and tests. In cases where the individual may have access to specialists and dedicated practitioners, their progress and the management of their condition may have more support to hand – perhaps with these specialists available for frequent check-ups and monitoring, personalised health plans, etc. Sadly, the growing prevalence of these conditions across a health service that is already economically challenged, makes this support increasingly difficult to provide.

Despite the best endeavours of healthcare professionals, diagnosis of a chronic illness can still be a lonely, confusing, or frightening period for many. Faced with such, it is all too easy to resort to the internet to identify and interpret symptoms or browse forums to find what has worked for other people. This can, of course, become even more confusing and frightening since the available information may not feel relevant or be appropriate for each situation.

Given the importance of scalability and availability, this is where appropriate and well-designed technology solutions can help to complement the support system provided by medical professionals facing a level of increasing demand that they cannot possibly satisfy in the long term. Whilst some people have claimed that the pace of digital innovation that has taken place in the last ten months is equivalent to that of the previous ten years, this does not perhaps fairly reflect some of the innovation that has been quietly taking place across the health sector and is starting to deliver significant benefits.

Health and Gamification in Practice

A good example of gamification being successfully integrated into a healthcare solution can be seen with PainSquad: a smartphone based electronic pain management tool which helps 8 to 18-year old cancer patients track pain levels and complete daily reports. It turns an emotionally complex task into an engaging experience, as users climb the ranks and earn rewards by habitually using a crime-fighting style application. The result? 90%+ initial completion rates for the pain journals, a percentage noted to be unheard of in paediatric medicine, highlighting the empowering and constructive impact that a gamified experience can have.

Another example of using gamification can be seen with Mango Health. Their smartphone application is designed to allow users to set up their daily medication schedule and then provides them with appropriate prompts to take the medication. If the user takes their medication at the right time, they earn points that can be converted into gift cards or even charitable donations.  On top of this, the mobile app also provides educational materials about the user’s medication, including drug interactions and potential side effects.

Occasionally there is a concern raised regarding the opportunity to address health matters with digital solutions, based on an assumption that it involves expensive and frequently inaccessible technologies. Or that they end up reducing the important subject and science at their core. However there are plenty of examples where technology has helped make a significant and positive impact on health and well being, and plenty of examples demonstrating how technology actually improves scalability and accessibility of much needed support. For instance, the role of virtual reality video games in promoting active movement, improving balance, and increasing energy expenditure in children with cerebral palsy. These examples have used a Nintendo Wii or Microsoft Kinect as a low cost, accessible way to offer self-motivated physical therapy through a video game. Studies showed that patients who participated in virtual reality gaming therapy increased the intensity, frequency, and duration of therapy movements, leading to enhanced motor performance.

Whilst the use of gamification in healthcare has been around for a while, it is still developing and continues to represent a significant opportunity for future research and impact.  As an example that demonstrates how fast this is expanding and how seriously it is being applied right now, the FDA in America recently made a landmark decision to officially validate the use of a video game as a prescribed treatment for children with ADHD after 7 years of clinical trials.

Rehabilitation and Recovery

Another stimulating opportunity area for the application of game thinking in healthcare lies in rehabilitation and recovery from acute conditions such as strokes or spinal injury. Here, there are good examples where “real” games can play as important a role in a patient’s recovery as specifically made serious games. To help recovery, the engaging and fun nature of the game is of critical importance. Video games require focused and repetitive movements, which is often exactly what is needed for this kind of rehabilitation. Because the game is fun and provides the patient a distraction whilst they play, it is potentially able to offer a degree of sustainability that traditional rehabilitation may not always be able to easily provide.

For example, games such as Battlefield have been used to help stroke patients by using special controllers that use the feet rather than hands to move. This has been shown to help to recover lost function, by encouraging repetitive movements and stimulation. Research has also shown that more active games, such as Wii Fit Sports, where controllers are motion activated, can improve upper body muscle activation in quadriplegics and tetraplegics.

In contrast to the reuse of standard games with modified controllers or gameplay tweaks, there are also games that are created specifically for rehabilitation. One such game, designed by a research team at Newcastle University, was successfully used to evaluate the effectiveness of small changes to therapeutic regimes, by asking the patient to play a simple video game that measured their physical responses to onscreen movement.

One of the key reasons we are all drawn to games in their different forms is precisely because of their ability to immerse us in a different world, or a different story, with different rules to the one we live in normally. The notion of being able to open new worlds for people to explore, when they may be feeling trapped or struggling in whatever way, is incredibly exciting and is matched with the positive results and outcomes achieved in patients taking on these new forms of therapy. In the same way that we are seeing more and more innovative story telling in the traditional world of games, perhaps we can look forward to even more inspirational blends of imagination, creativity and science to deliver real change and impact in rehabilitation and recovery?

Wellbeing

Wellbeing is often used to cover a vast array of topics, from mental wellness to weight management to fitness. Whether it is the use of Wii Bowling to help keep the eldering active, corporate fitness schemes that make use of wearable technologies to create internal competitions and challenges or more bespoke solutions that help monitor mental health and depression such as SuperBetter, game thinking and gamification are increasingly being applied to enable effective solutions.

Within the workplace, gamified solutions have already proven the value and positive impact they can offer in terms of the employee experience and in achieving organisational objectives. Whether it is in terms of consistent and effective onboarding, uniting remote teams, engaging individuals in learning and development, or standardising processes and approaches, gamified tools and experiences have been shown to be readily adopted and to deliver tangible results.  However, there is space for this value and user centric approach to be directed towards corporate wellness schemes in order to produce meaningful solutions, beyond counting how many daily steps you achieve as a team. There is no doubt that the world of work already has and will continue to undergo significant change. There is already acute focus on employee wellbeing and organisations across all sectors are faced with the need to increase participation, commitment and overall engagement amongst their employees whilst also finding the balance between empathy and effectiveness. During the pandemic, the necessary distancing, shielding, and lockdown requirements meant that loneliness impacted on health and wellbeing with 24% of adults feeling significantly isolated. The use of technology to replace face to face social interactions undoubtedly helped some individuals maintain contact and activities through these abnormal times. There has never been a more important time for organisations to apply innovation to these areas with digital solutions to support health and well-being as an intrinsic part of their employee experience.

Change for the Future

There is enough pressure in today’s society to fit one fitness standard or another, and the reality is everyone is fighting their own personal challenge regarding their health and wellbeing and where they would like it to be. Whatever the solution, it cannot lose sight of the end needs and requirements of the user it should be helping and supporting. Solutions do not need to be overly complex to be effective. When considering behaviour change, we are often focused on making small changes to help new behaviours stick. Constant availability, reliability and security are also important characteristics of these solutions whilst it is important to keep in mind that there is no “one size fits all” approach so personalisation and user-focussed design will determine adoption and ultimately sustained behaviour outcomes. It is time to take careful steps towards future designs that leverage the exciting possibilities and mechanics, founded on the exciting scientific research, in order to deliver exciting and encouraging results for the individuals at the heart.

30/09/2021/by Lara Jones
https://www.motivait.net/wp-content/uploads/2021/09/Motivait-blog-The-Future-of-Health_-Generating-Genuine-Change.jpeg 720 1280 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2021-09-30 10:50:202021-10-22 11:56:46The Future of Health: Generating Genuine Change
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Newcastle
The Core 5.22
Newcastle Helix
Bath Lane
Newcastle upon Tyne
NE4 5TF
+44 191 495 7340

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Av. de Bruselas, 13
Ed. América
28108 Alcobendas
+34 91 425 86 57

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