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CATEGORY

ENGAGEMENT

 

Behavioural Design, Engagement, Learning

Design It! Unleashing creativity in your teams

People are often quick to put themselves down. “I’m not creative”. “I can’t draw, I’m not a designer”. “I couldn’t do what you do”. We’d argue that, actually, anyone can be a designer and more people today are involved in design than what they probably realise. We all live in a world surrounded full of services, solutions, innovation, and transformation. Behind every product or solution, is a development process, with people working on the development – or design – that will make their offering stand out from the masses. The best way to successfully stand out is to create something that is wanted, needed, and enjoyable for the end users. Made with them in mind. For us, Design Thinking is the path to achieving this.

Design Thinking is essentially an immersive approach for creative problem-solving. It’s about looking at processes and products with a people focussed lens. It brings together what is desirable from a human point of view with what is technologically feasible and economically viable. It offers tools for understanding, inhabiting, and moulding the end user’s experience, to teams who are not traditionally close to a customer.

By approaching product or process development through Design Thinking you change your immediate focus (create/produce item), reframe the challenges you’re tackling (what do we want it to do versus what the user will need it to do), shift the scene you’re setting development in – with simple values to bear in mind.
Empathise: think about how people will use what you’re creating, think about what clients need to achieve through it. Observe them, understand their needs. Looking at things from different perspectives and reviewing the wider data discovered from this, unblocks mindsets and identifies criteria that could have been otherwise missed.

If you use a narrow perspective, you will get a narrow result. The reality is different needs and pieces don’t always fit together neatly. Design Thinking guides teams to design and develop with all the pieces in mind, from the beginning.

Connecting the Dots

Though there is a determined set of steps, we wouldn’t consider it to be a rigid process primarily as it encourages flexibility and iteration. The guidelines help teams who aren’t trained in design follow a structure – starting by removing them from the embedded mindset of “this is how things are done around here” or “we are here to create a profitable solution” – taking them on a journey of innovation and improvement.

Once you have ascertained the drives and needs of the end users and match them with the environment it needs to operate in, you can paint a picture of the opportunities available to you for design and development. Based on the requirements and setting, basic, low fidelity experiments (sketches, outlines…) help you begin to test and ideate, gradually improving the ‘experiments’ fidelity and detail with your learnings.

It’s an approach where, for once, it is recommendable to get comfortable, generate lots and lots of possibilities, unleash ideas and go a bit wild. For the best results, trust and psychological comfort is hugely important.

When people share ideas they need to feel they are in a safe, permissive environment, especially when trying to invent and innovate in radically different areas to what their own perspective or thinking usually sits. Hence why one of the key principles behind ideation is to suspend judgment in the team. Reviewing, refining, and selecting the wide range of ideas created can come later on in the steps, around prototyping and testing.

Testing a product before implementation seems self-evident, but Design Thinking helps teams take it one step further by prototyping before developing the end product or solution. Beneficial for many reasons, as it creates a safe space for failure and is a cheaper-than-making-the-real-thing way to understand and evaluate usability. It also means you start assessing the solution in a realistic setting long before it ever goes to market or reaches the end user.

You’re a Designer Too

More companies should turn to Design Thinking as a key to success. Structures, processes, traditional mindsets, pressurised management, can all end up absorbing and burying vision and creative problem solving. To develop a great product you need to keep the focus on the setting it will be used in and who will use it. This is relevant whether you’re developing software or a shoe or a system for signing into work. Empathise with the end user, let your teams loose on the problem with fewer psychological restrictions, and move rapidly and back and forth between creation and testing to provide something truly usable and user focussed. You’ll find that you’ll learn more along the way and make discoveries you would have never otherwise found until implementation.

At Motivait we have a well-defined process, founded in Design Thinking, but we never lose sight of the need to be flexible. It’s a process to remind us to ask less conventional questions, in order to get less conventional answers, often helping clients to get unstuck from how they’d been looking at the challenge themselves.

So, how do you convince employees that they are potential designers?

Design Thinking is not Design, any more than Agile is Engineering, or Lean is Business Management. Promote and foster a creative work environment beyond the virtual borders of design. Encourage knowledge sharing, be an open book and inclusive with your work and ongoing projects. By supporting employees to be connectors, collaborators, and facilitators, you may well find you’ve created teams of designers.


How to work remotely using Design Thinking 

  • Recreate the work environment your employees are used to: organise calls for brainstorms, set up catch ups where people can feel comfortable sharing anecdotes or stories – you never know where the next idea will come from
  • On fuelling creativity: Try to not lock people to their laptops. Ensure people are feeling able to take lunch breaks, go for walks, sign up to online courses, as well as meeting deadlines and performing well. Don’t keep people on a call “until the problem gets solved”. If ideation is going nowhere, then break up the session and regroup later. It will give people a chance to look at the problem from another angle.
  • Make sure everyone has access to the same tools and information: Digital ideation tools should be simple, accessible, and allow for unstructured creative freedom.
  • Promote Inclusion: Bring everyone together to solve problems, including necessary people in the tasks that are required, and people who may not usually be included in brainstorms.
  • Embed now for success later: Design Thinking should always be your primary toolkit, remote or not. Get people thinking about what areas they would want to enhance with Design Thinking so that they feel they are building to a positive future, rather than a return to old ways.

Written in collaboration by Begoña Repiso & Pablo Heydt

 

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27/04/2020/by Juanma Hermoso
https://www.motivait.net/wp-content/uploads/2020/04/med-badr-chemmaoui-ZSPBhokqDMc-unsplash.jpg 2912 4368 Juanma Hermoso https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Juanma Hermoso2020-04-27 09:06:132020-05-04 11:54:21Design It! Unleashing creativity in your teams
Behavioural Design, Employees, Engagement

How to sustain professional growth remotely

Developing an online professional development plan can enable employees of all profiles and situations. And the key to successful and sustained growth lies in Behavioural Science. 

 

The traditional workplace has changed dramatically in the last decade, and seems to be on a path towards even more change. Flexible hours have replaced 9 to 5. Virtual learning is overtaking the two-day training course. Remote teams are on the rise. There is evidence everywhere of businesses investing to keep up with the expectations of the modern employee – greener, brighter, stimulating office spaces or vast e-learning platforms being two common examples. But what about updating internal processes to match with the new practices? Consider remote workers and their professional development. For many years, companies have established professional development plans for employees, but these approaches are almost never tailored to the needs of remote employees. Too often people fall into the trap of ‘out of sight, out of mind’, or they focus efforts entirely on ensuring productivity rather than considering the growth of individuals.

If one were to update the design of these programmes, with remote workers or freelancers or any of the emerging employee profiles in mind, it becomes highly valuable to incorporate approaches founded in Behavioural Sciences to better understand the person at the centre of the plan.

Behavioural Science is the empirical study of human behaviour. It emphasises how people are different and hence need to be understood differently, how context matters, and guides us towards adopting new positive behaviours. It can tell us what works and what doesn’t and can help us design solutions that generate a desired change.

Behavioural Science has also experienced radical transformation in recent years in its application and delivery. Through technology, we can now obtain a lot more information and understanding about individual characteristics, habits, motivations, drives (or behavioural phenotype) and subsequently optimise interventions. Behavioural design then translates the findings of the behavioural studies into effective products and services.

So, how to apply this theory to the scenario of online professional development plans, designed with remote workers in mind? Let’s take a look.

  1. Personalised Planning

Any broad or widely applicable plan has to offer options and choice to employees. Options allow individual employees to feel a sense of ownership or personalisation with their experience.  Furthermore, allowing free choice when goal setting will increase their drive and intrinsic motivation towards the end objective.

The theory indicates that goals should be accomplished through various actions, rather than only applying one rigid path to achieve a positive result. To begin with, it can be as simple as setting a goal like “improving skills related to my role” for an online professional development plan.

The idea is to not define achievement purely through office-based actions, instead to allow more self-determination and for employees to prove their progress in ways within their control. This way, they will feel like goals are within their reach.

Simultaneously, some parameters need to be set for the employee’s benefit as well. The plan should be clear and supported by sufficient detail so that the employee quickly understands how to perform the necessary actions or behaviours in order to achieve the objective they’ve set. Behavioural Science theory explains that specifying the frequency, duration, intensity and context of an action makes it easier to achieve or replicate. For example, for the goal “improving skills related to my role,” an associated behaviour would be to take a 40-hour expert course. This behaviour in turn can be divided into smaller actions to make it easier to complete. So you can take what seems like a vague objective of proving you have improved your skillset, and break it down into tangible, provable actions like each working day between 3pm and 5pm for 4 weeks accessing your online development plan and completing different modules of your chosen expert course.

Within the plan, one can even apply gamified elements to reinforce commitment – such as including a button or box that will give employees a sense of accomplishment when they finally press or tick it. It sounds simple but can be highly effective. Research states that an explicit commitment (I want to tick off things on my list) increases the likelihood that users will complete their goal.

Behavioural Science, because of the name, can sound daunting when all you feel you need is a quick fix or an easy win

  1. Clear instructions & Multiple resources at your fingertips

As already mentioned, clear instructions or ticking boxes help to keep people on track. Especially when working remotely, as it enables employees to work through tasks and actions autonomously, knowing what they need to be getting on with.

Across professional development plans, previous studies have identified how employees frequently prefer to receive practical support from the company. This is when the company provides them with the resources and content required to carry out the actions necessary to achieve the objective they’ve chosen.

However, it’s important that companies strike the balance between providing information and resources, without oversaturating employees. Users of vast online courses often remark that they don’t know where to begin when there is so much information available to them. Rather than huge amounts of information, it’s more valuable to provide clear pathways employees can follow, especially for those sat in front of their desktops remotely.

  1. Social support

As well as having materials at their fingertips, being able to count on mentors or online advisors also makes it easier for employees to effectively and efficiently achieve their goal. Knowing they have a designated ‘someone’ they can turn to with questions regarding their progression helps employees feel comfortable within their plan. This is particularly useful for remote workers who are not able to simply turn around and ask a question to a colleague.

Employees also value the support of their teammates and co-workers during their development. Research supports the inclusion of virtual social areas for remote employees and their effectiveness for reinforcing recognition and feedback. With a timeline or wall element, similar to those on social media platforms, employees can post their achievements and colleagues can applaud their progress and celebrate those achievements. Rereading the wall’s history can help to raise self-esteem and increase the self-efficacy of remote working employees particularly when feeling overwhelmed or emotionally disconnected.

These online environments allow relationships between remote employees to be established and strengthened each day, reinforcing and creating a group identity. These contexts also facilitate the transmission of informal knowledge. Studies show that innovation and commitment flourish when employees have the ability to participate freely in “interest groups” or similar working teams.

Creating safe spaces to grow and fail is hugely important in any company – setting them online helps users feel removed from reality, and more likely to try and try again 

  1. Reinforcements and Self-Evaluation

Any professional development plan should include the employee receiving positive feedback from managers, because it avoids the employee feeling too scrutinised or controlled. Feedback should be balanced, and the purpose should be to reinforce the employee’s progress. If an employee is based from home or is remote to the team, feedback can sometimes be the main occasion the employee has contact with their manager or team, making the context of feedback even more valuable. Ensure feedback is given frequently, and in a range of contexts for remote employees in any development plan.

As part of those different opportunities for feedback, self-evaluation can also be included as encouragement that the employee records and monitors their own behaviours and progress.

It should be noted that multiple studies show how people react differently to self-monitoring. Some employees will stop participating because their motivation decreases when they perceive their results as negative. This can be avoided by ‘reframing.’ A behavioural technique that involves the correct interpretation and action the employee can take, alongside the negative result in the same message.

For example, “You got 5/10 and so you haven’t passed this module. It’s a shame, but this is definitely one of the more complicated modules in your development path, so maybe check out some of the reading links and come back soon and try again! We know you can do it!” This type of messaging prevents employees from associating their results with feelings of intense failure and demotivation. Creating a safe space to grow and fail is hugely important in any company, and it can be easily provided through the medium of digital solutions as they make the user feel somewhat removed from ‘reality’.

  1. Signs of action and habit formation

Whenever a person is asked to carry out behaviours or take action, we must recognise each of the steps they take towards achieving their goal. Behavioural Science emphasises the importance of reinforcing both the steps taken towards the milestone and the time when the user completes the objective. With the help of technology, this reinforcement can reach remote working employees in real time.

Behavioural Change research often advises the introduction of prompts and stimuli that encourage action. For example, automatic prompts or notifications can be effective because they remind us to perform the behaviour at the right time and the reasoning behind it. Similarly, by performing the behaviour repeatedly, it ends up creating a habit. However, Behavioural Science illustrates that habit brings habituation, which can cause the employee to become bored and abandon the experience. Maintaining long-term engagement and commitment requires the online professional development plan to include gradual tasks and changing or growing challenges. It’s very important to start with tasks that are easy to perform, making them increasingly difficult, yet achievable, until the result is ultimately reached.

 

With all these behavioural strategies and techniques, we can design a professional development plan (suitable to the needs of remote working employees or similar profiles) without it needing to be labour intensive or adapted several times across the company. Scientifically informed, it can offer multiple growth opportunities to those employees which will therefore result in enhanced company productivity. Behavioural Science, because of the name, can sound daunting when all you feel you need is a quick fix or an easy win. But really, it comes down to understanding the audience, the people you’re trying to connect to or gain something from. We’ve come a long way from expecting employees to carry out actions or behaviours “because I said so”. Consider the power behind “because I want to”. So, if offices are changing, if what we consider an employee is changing, along with schedules, routines, a day’s work – maybe we need to update how we support and structure all of that as well.

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08/04/2020/by Juanma Hermoso
https://www.motivait.net/wp-content/uploads/2020/04/christin-hume-Hcfwew744z4-unsplash.jpg 3744 5616 Juanma Hermoso https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Juanma Hermoso2020-04-08 12:19:222020-04-22 13:37:20How to sustain professional growth remotely
Employees, Engagement

New to WFH? How to make it work for you

You’ve no doubt already seen a plethora of blogs out there about the most effective ways to successfully work from home. Good lighting. Clear workspace. Stretch out every so often. But even once we set up our respective workstations, make to-do lists, and take frequent breaks throughout the day – there may still be elements missing when remote.
Just because working from home isn’t a new concept, it doesn’t mean it won’t be new to a lot of people. Whether they’re new to the working world or their previous jobs never required or allowed it, we reached out to six people in various roles and occupations who are new to working from home. Despite everyone’s circumstances being unique, they shared some common challenges that may speak to you as well.

Human Connection, Communication & Collaboration

We have hundreds of digital communication tools at our fingertips to keep everyone connected. Facebook, Teams, Zoom, Skype, Google Meet – the list is endless. Some companies even have several implemented for employees. So why are communication and collaboration persistently top issues for remote workers? It’s because of how we use them. This was something reflected in our interviews as five out of the six respondents stated that despite still feeling somewhat connected to their teams, it was hard to sustain throughout the day. It was specifically noted that it becomes much harder to gauge someone’s mood or tone, which impacted how the individuals felt able to contact their colleagues.

“I feel less connected to my team because of the lack of human interaction”

The issue of improving ease of communication and collaboration can be addressed by companies establishing best practices with their communication tools of choice. Where should employees chit chat? Where can they feel comfortable sharing a meme, a video or a funny anecdote? What is the best medium for feedback or high-level discussions? Very few tools can do it all unless they are specifically designed with remote teams or asynchronous communication in mind.

Regardless of age, when you first start a job, interaction can really influence how happy and settled you feel. Traditionally offices organise new joiner drinks, Friday breakfasts or similar opportunities for team bonding. This is the first thing lost when working from home. All of our respondents mentioned that they missed some social aspect since moving to remote working, be it being able to talk through an issue or question or even just missing the jokes. If you’re starting in a remote job it can be hard to find ways to bond or understand the team you need to collaborate and connect with. Perhaps more relevant to what people are facing in today’s world, how can you prevent team connections and bonds falling apart once everyone’s had to move to remote working? Especially at a time when businesses need their people to be pushing on more so than ever.

“I’m missing the jokes and the random spurs of out loud thoughts that lead to spouts of creativity in a collaborative environment”

We all need a nudge. When building our solutions, we firstly work to understand the user profiles who will be adopting the solution and then establish what nudges or prompts they might need to get the necessary work done, boosting motivation and productivity. It is here we use game design to implement the most effective mechanics to create these nudges. Activity loops which provide a prompt or call to action followed by some form of feedback are a simple way to keep people engaged. For example, the call to action could be a reminder to call someone that they have not spoken to in a while. The feedback would come in the form of the conversation that is then had. Or, the call to action could be a new goal set in a task that they must complete. In this instance, feedback could come in the form of progress markers or recognition within the team.

Staying on Track

Most businesses are well equipped with the previously mentioned communication tools for meetings, catch ups and follow ups, but what about project management tools? People new to working from home can quickly feel detached from the usual buzz of the office or feel that their day has been unproductive even when filled with calls. Helping people feel like they’re achieving something is vital for sustaining motivation and consequently, productivity. While many of us see flexibility as the main benefit of remote working, the flip side is if everyone is being flexible how do you ensure everyone’s flexible schedules and needs overlap? Feeling like you’re all on the same page can be hard when you lose sight of what everyone is doing. Something a few of our respondents picked up on was the lack of project management and collaborative working tools to ease the situation and improve motivation and the drive for teamwork.

Thinking outside the box and utilising tools that encourage feedback, recognition and help track progress can help ease the difficulties that exist around collaborative projects. This can look like collaborative to-do lists, virtual timelines, progress bars or notification prompts to managers. Platforms and solutions can be designed to help everyone to stay in the loop with each other and on track with what needs to be done, as well as supporting the social need for interaction. When combined with a more conscious effort to update each other, even with non-work specific things, has positive effects as it will help to immerse the natural flow of activity that occurs in the office, into the online environment.

“Isolation is an issue because the office acts as a social space so being remoted from this has consequences”

We have the benefit of technology to help us tackle these challenges, but it’s vital to remember the humans at the heart of it. Users who will feel lonely even with 101 digital tools available to them, users who will feel untethered from their usual productivity and routine. Work communication needs to be functional to sustain overall productivity and performance, but communication is more than just ‘pinging’ each other work updates. We can all get better at making an effort to be there for each other. More meaningful and productive communication, finding more areas for collaboration, aiding in employee development and motivation. However, there is also an argument that companies could be investing in the structures and digital tools that will empower and enable their employees to be their best selves – wherever they’re logging in from. Current circumstances aside, if remote working is here to stay, practices and approaches need to be put into place to help employees work remotely, not alone.

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01/04/2020/by Lara Jones
https://www.motivait.net/wp-content/uploads/2020/04/alexey-suslyakov-btR8o2Mqn68-unsplash.jpg 3456 4608 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2020-04-01 11:29:382020-04-22 13:42:34New to WFH? How to make it work for you
Customer, Engagement

Retail 4.0: Apocalypse or Revival?

The Retail Apocalypse refers to a stream of brick-and-mortar retail store closures originally across North America. According to Coresight Research, US retailers reported over 9,000 store closures in 2019, which in comparison to the 4,500 opening in the same period, felt like a startling figure. PWC then reported a similar situation in the UK, with 2,868 store closures in the first half of 2019 alone, marking to many the beginning of the end of the once essential high street.

In the UK there has always been historical affection for “high street brands”, so the growing closures are understandably provoking much debate around what is causing the Retail Apocalypse and to what extent it will continue into the new decade. Can traditional stores be saved, and what hope is there for brands who once heavily relied on loyal instore footfall? Again, it is something highlighted by PWC’s report, where they identify the potential that exists for retailers to restructure and account for the demands and expectations of modern customers. Some retailers are already making this leap, trying to engage consumers with more personalised, multi-channel customer experiences. With these offerings, they are edging towards the dynamics behind Retail 4.0.

So what does Retail 4.0 look like? 

It can be described as the provision of an integrated omnichannel experience. But it can entail much more.

It involves retailers moving to a truly integrated IT ecosystem that provides a continuous view of not only inventory, but each consumer and their behaviour across channels too. With mobile phone dependency soaring, it’s important to ensure ease of use and consistency between online and offline experiences. It means more innovation than simply providing a mobile app – Retail 4.0 strategy empowers the consumer.

Does your brand ensure a seamless way of placing orders online, via app or webpage, with in-store pick up? Does your brand make it easy to accurately check stock on the app for a particular location, and use that location to find your way to the store and buy the desired items? Retail 4.0 gives customers no reason to be turned off by the journey from browsing to basket to purchase. It should look like differentiated, meaningful experiences across all channels that sustain the consumer’s own personal preferences when shopping.

Stand out from the crowd

Afterall, the modern consumer is used to (and arguably tired of) brands vying for attention. We all remember the avalanche of emails from brands during the GDPR rush, many of them leaving us questioning when we last got value back from our relationship with any brand. Or even just a positive customer experience.

For today’s connected world it is imperative consumers hand over their personal data for one reason or another. So, it becomes more important than ever to demonstrate the value and personalisation they’d receive in exchange via your brand. If customers provide their information and you can see their habits, make sure you prove that you see them as an individual – beyond just targeting. Personalise communication with them, respond to their behaviours and history, highlight offers more likely to interest them, or partner with organisations that speak to their and your core values. The Retail Apocalypse has arguably stemmed from physical stores not being able to respond well enough to growing consumer needs, and brands not being able to keep up with innovative, engaging experiences at every touchpoint. These next steps towards recovery are vital for reviving consumer interest.

Recapturing attention and affection

Retail 4.0 is ultimately about placing the consumer at the centre of business operations so brands can respond accordingly to real-time trends and demands, resulting in exceptional and engaging experiences when executed correctly. Consider IKEA where through augmented reality (AR), app users can see what a life size item would look like in their home. It’s a great example of how retailers can harness the power of emerging technologies to create relevant, meaningful experiences for their customers – rather than implementing a gimmick for the sake of it. Apple stores are launching displays that invite shoppers to learn more about iPhones by scanning the devices with their own phone. They can then see the advantages or functionality of the different hardware or software – so you can personally interact as a consumer and find something that suits you. It speaks to the inquisitive side of consumers and works towards winning round hearts and minds.

Looking ahead, it will be interesting to watch these trends develop. How will retailers leverage different in-store experiences as part of a multi-channel strategy? What advancements in the use of emerging technologies will we see, particularly as they become more easily attainable? It begs the question; will the traditional high street revive and make it to Retail 5.0?

16/03/2020/by Lara Jones
https://www.motivait.net/wp-content/uploads/2020/03/korie-cull-IzIME1jwjCY-unsplash.jpg 3024 4031 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2020-03-16 13:20:232020-03-16 15:01:46Retail 4.0: Apocalypse or Revival?
Customer, Engagement

Choose Us: Great Customer Experience

Brands today are constantly fighting for consumer attention and profitability in an era of constant change, connectivity and competitive challenge. And of course, customers today have the ultimate power in all of this – the power of choice.

Choice isn’t entirely rational; it is as much about the emotions that customers feel at any given moment as it is about making a rational decision based on the product or service being offered.

With the variety of choice available to consumers in both the physical and online world, it is more important than ever that retailers invest in designing a great customer engagement and experience.

With next day and even same-day deliveries from online retailers, how do you convince potential customers that going to the store will offer them a better buying experience? And how do you convince them that your online offering is better than other, more established online retailers?

 

Strong brand loyalty takes time to build and grow, but small changes can have a huge impact. Studies have shown that an increase of just 7% in loyalty can have an 85% impact on profit per customer!


Omnichannel
The same way having one single view or profile of a customer is crucial for brands, having one perception – whether in store, online, or through a device – of a brand is important for building a connection with consumers. Loyalty schemes, prices, offers and ranges should be the same in-store as they are online (as far as possible). Stores that, for instance, offer a price match that includes online prices in other stores, will always have an advantage over those that don’t.

Seamless and Easy
Any difficulty the customer has either finding what they want or purchasing at the point of sale will put them off returning. 55% of consumers surveyed for marketing research in 2016 said that their top reason for satisfaction after a purchase was “Purchase experience (whether online or in person) is easy”. This was followed by “Purchase experience (whether online or in person) is enjoyable” (46%). Consider your employee engagement in store, or the user journey design when building a digital experience.

Personalisation & Relevance
Consumers want to feel that the experience is about them, not about making profit. Personalised shopping experiences can help. In fact, research suggests that 79% of consumers will make decisions on where to buy based on the level of personal service they receive from assistants. From greeting costumers online with their name, to creating custom offers that are unique and relevant to their shopping habits, to offering personal shopper services in-store can all help to make the customer feel they are the centre of the experience.

Enjoyment & Entertainment
Consumers are looking for something that is unique, be it online or in-store. You have to consider what it is that they can get from you that they can’t get anywhere else, be it the products that you sell or the level of customer service and personalisation that you can offer them. And make it enjoyable. 63% of people surveyed who were members of loyalty schemes said that they would modify their buying habits based on how enjoyable the experience is. Does your instore experience inspire customers? Does your app or website keep its users hooked?

Service
Nothing is more off-putting when in a physical store than surly uninterested staff. One of the unique points about entering a shop is the contact that you have with real people. If those interactions are negative, then the customer will be less inclined to return. An engaged, enthusiastic and knowledgeable employee is key to good customer experiences in-store.

Values
What values do you uphold that customers will feel emotionally engaged with. For instance, do you take a stand against plastic waste, do you support charities. These kinds of “extracurricular” activities are important to up to 70% of consumers!

04/12/2019/by Lara Jones
https://www.motivait.net/wp-content/uploads/2019/12/patrick-tomasso-fMntI8HAAB8-unsplash.jpg 2703 3600 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2019-12-04 13:32:532020-01-14 14:57:18Choose Us: Great Customer Experience
Employees, Engagement, Motivation

Engagement in the Workplace: Where to begin?

A Two-Way Street

Lack of engagement in the workplace is an issue that isn’t going anywhere, any time soon. Everyone has days where they hit the brick wall or count the seconds on the clock until they leave; but the problem is when those days become the norm. Every year more research and statistics come out and cause concern as they reveal how the majority of employees feel unengaged at work, how even engaged individuals are at risk of burnout, and how just measuring levels isn’t actually helping anyone.

It was interesting to see in the recent NYT Smarter Living piece ‘Feeling Uninspired at Work?’ that the advice focussed on the individuals and employees: take some time to refresh your mind, send the email you’ve been meaning to send, find a way to tick something off your to-do list no matter how small. All positive ways to give yourself a sense of progress or accomplishment. That said, the achievements end up benefitting the employer as much as the employee. Which brings up another common frustration. The responsibility can’t always be on the individual to restart their motivation generator. Employers can also be providing the right tools and environment to make engagement in the workplace a possibility and a reality, rather than “something that would be nice to have”.

Employees today have endless distractions and opportunities just a click away, and in many cases face outdated management styles and frameworks that stifle motivation. Left unaddressed, disaffection, detachment and disillusionment are huge blockers for any company trying to roll out new objectives, embed values and culture, or retain talent. So, what do you do? Offer Taco Tuesdays for everyone? Redesign the office space to include more plants and natural light? Provide ping-pong tables? These are fine ideas and they can work as rewards, but they don’t move the engagement dial in the long term as they don’t address the root of the challenge – how to engage people in the uninspiring everyday processes or procedures they have to do.

No companies truly want their employees to be miserable. More than ever before organisations today are under pressure to craft modern, appealing offerings for employees, that stand out from the competition – attracting new exciting talent, developing employees into the best they can be, enabling the right work/life balance, supporting meaningful causes, offering more opportunities… It’s a lot to promise and consistently deliver. Where do you even begin?

Enhancing the Every Day

We define engagement as an emotional and psychological attachment people have to a brand, product, idea or organisation. The feeling of trust you have towards a cosmetic brand because you like their ethics, their marketing, and the fact you can see results (albeit small) after using their products. Because of how they make you feel, you keep buying from them again.

So, in order to foster engagement in any environment, you need to start with the people. Understand their drives, their motivations, what they enjoy and what their pain points might be. Once you can better empathise with them, you will be in a much stronger position to work on impactful and meaningful engagement solutions. If your employees feel that you understand their needs and that your programmes empower them, rather than further complicate their day, they’ll then be more willing to adopt new approaches.

A lot of the work we do at Motivait comes down to helping companies enhance the experience of a specific area or process. A more exciting onboarding process, redesigning manager training and development, driving teamwork and collaboration. We use RAMP theory as a core part of our solution design process to encourage intrinsic engagement – a drive that comes from within – as this is what helps turn passive individuals into active participants. When their sense of Relatedness, Autonomy, Mastery and/or Purpose are reinforced, people willingly take part in specific activities and work towards objectives because they want to, rather than feel they have to.

More often than not, small changes that then add up to a larger impact over time is the best starting place. Seeing progression is important, much like the NYT article referred to when suggesting ticking off items of a to-do list. What is even more powerful is having the acknowledgment or encouragement come from colleagues or managers, rather than always being self-generated.

Simply developing mechanisms for positive feedback when tasks are usefully achieved can improve people’s motivation to continue. Creating an environment where employees can see the corporate values in action, rather than just listing abstract concepts, through champions and leaders leading by example. An engaged workforce will be more open to collaborating, committing, and representing, once they understand the reciprocity and value to their contribution in the greater scheme of the organisation.

Solutions and practices that reinforce the idea “we want to make your experiences with us better!” are all it takes to start shifting perceptions. Once they take root, they can then become vehicles for promoting and influencing desired behaviours and be a step closer to achieving company objectives, values and culture you’ve set out for success.

02/09/2019/by Lara Jones
https://www.motivait.net/wp-content/uploads/2019/09/you-x-ventures-vbxyFxlgpjM-unsplash.jpg 2400 3600 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2019-09-02 12:23:402019-09-02 14:39:57Engagement in the Workplace: Where to begin?
Behavioural Design, Engagement

Engagement through a UX lens

User Experience (UX) is the practice of product or service design that looks beyond the physical or visual design. It analyses, enhances and emphasises the way people could interact with the experience being created.

With the growing need to better understand how customers or consumers think, combined with the demand for clever, seamless interfacing, it is possible that UX could in fact be gradually morphing towards something like User Engagement Design. Good design, and particularly UX design, looks through the lens of the user to understand their view of the world, in order to connect with them, and hopefully enhance their daily routine.

As an approach, it puts user requirements in the spotlight from the beginning of any concept or project. And if the user feels something has been made with them in mind, the more readily it will be adopted.

Engagement as an outcome

Users tend to develop a personal affection when a product empowers or entertains them. Nowadays, most companies are vying to develop this emotional connection through marketing and customer engagement strategies. They produce eye catching apps, websites, communications and campaigns that reflect the trending designs people today respond to. For brands, a stronger emotional engagement will mean more likelihood to use their services, or even to perform better as an employee, which can drive higher profitability. However, a cool design on its own isn’t enough to encourage meaningful or long-term engagement. You need to put some thought into it.

 

It is here we like to place a lot of emphasis in our work. By prioritising the drives and needs of the end user, you provide a smoother route for them to connect with you, your processes or objectives.

And with the richness of graphic or visual design and the flexibility and potential that technology can provide, it has almost never been easier to reach target audiences today. Appealing to the eye, ease of use, accessibility at just the touch of a button – it all works together to invite users to start exploring. Beyond that, a solution’s survival then depends on the ability to successfully onboard the user and continuously prove its value.

 

To create meaningful experiences, and sustain the journey you want a user to embark on, requires complementing design with some of the principles behind human psychology and human behaviour. This helps us interpret emotions, reactions and motivations, therefore helping us to build scenarios that will provoke desired interactions. You want to minimise frustration – creating an environment where the user almost instantly knows where to find what they’re looking for. An engaging application or service will almost anticipate the user’s next want or need.

Connecting to the mind of the user

 

It may sound complex, but it doesn’t need to be. UX design principles help map how we most commonly interact with things around us, and provides the key to innovate the ways we could experience something. All coming together to surprise, satisfy and stimulate an engaged end user.

In the worst-case scenario, you want to stop a user feeling lost or stuck. Ideally though, you’re creating an experience so dynamic and enjoyable for the individual that they recommend it to others and keep returning out of genuine loyalty.

 

It is here that great UX design sits: at the intersection of technology and psychology. Providing the methodology to first hook an individual into engaging with something, and then anticipating the ways a user will want to access and interact, so that the overall experience feels intuitive and responsive to them personally. The goal is to make each user feel special – as though an application or product was designed with just them in mind. And replicating that feeling across millions of other people as well. Easy!

 

08/07/2019/by Juanma Hermoso
https://www.motivait.net/wp-content/uploads/2019/07/patrick-tomasso-KGcLJwIYiac-unsplash.jpg 3448 4592 Juanma Hermoso https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Juanma Hermoso2019-07-08 10:55:202019-07-08 11:03:46Engagement through a UX lens
Engagement, Gamification

Gamification: It’s not all fun & games

Gamification actually doesn’t have to be fun.

For many the word “Gamification” conjures images of video game-like experiences, where people maybe race cars, or collect trophies, or compete in timed challenges against colleagues, and having fun instead of working. Others who know more about gamification, may visualise a veneer of “forced” fun being layered over important – albeit dull – tasks. Either of these situations has negative connotations and misconceptions that can put people off wanting to get involved.

However, what if I was to tell you that gamification doesn’t have to look game-like or be designed for fun at all?

There are many definitions of gamification, one that we use is “The use of game design, game elements and play for non-entertainment purposes.” Whatever definition you use, the essence of the concept is to use game design and game elements in non-game contexts, or applying lessons learned from games to improve non-game experiences.
Gamification is utlimately about understanding people and what motivates them and using that to create better experiences for them, with the help of game elements.

Gamification: The User at the Heart

In a business context, gamification is normally part of an overall solution designed for a specific objective. That might be to improve learning and development, it could be to increase efficiency, it could be to make on-boarding more effective. Whatever gamification is being used to help solve, it is infrequent or unlikely that the business objective is “make it fun”.

Fun is subjective: we each experience it in different ways, as a result of different stimuli. Ask someone what they consider fun and they could tell you anything from scary movies, rollercoasters and rock climbing, to reading in a quiet park or cooking a new recipe. If you look at research into fun, you will see many varying explanations of what fun actually is and how it is experienced differently by different people.  This makes it very hard to use fun as a design objective when you are not building a true game – as in the case of gamification.

The elements of games that we may associate with fun – themes, narratives, challenges – may not figure at all into a gamified design, if the client has no desire to see them. But this doesn’t mean that the solution can’t include gamification. Feedback, progress, reinforcement, signposting, virtual currencies and more are all game elements that are not directly associated with fun experiences but are often core to gamified solutions and still fit the definition of gamification.

By using simple gamification elements, and user centric design, users can be encouraged to keep returning to an experience, to complete a process, and actually connect with and absorb the content. Starting a solution with a tutorial, using a progress bar to show the user how they’re getting on, energising the journey with a surprise Easter egg, all help to nudge us along while doing something in the same way we’re happy to spend hours playing games. In this way, there may be fun moments, but they are the result of good design rather than trying to shoehorn fun into a solution to fit a need to make gamification fun!

Fun experiences are almost always preferable as people engage with them far deeper and in far more meaningful ways. But if an incredibly fun experience might distract users away from a key message or process, it is still possible to peel back on the elements most commonly considered ‘game-like’ without steering clear of all gamification completely. Simply remember it as a tool to engage audiences with, rather than how to turn dreaded cyber security training into Mario Kart.

25/06/2019/by Lara Jones
https://www.motivait.net/wp-content/uploads/2019/06/simon-abrams-k_T9Zj3SE8k-unsplash.jpg 2953 4430 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2019-06-25 10:46:592019-06-25 10:46:59Gamification: It's not all fun & games
Employees, Engagement

How to articulate EVP

Delivering & Exploring Employer Branded Experiences

So – you have begun your own company-wide introspection to define your Employee Value Proposition (EVP). Maybe you’ve already got the definition agreed upon and you’re ready to release it into the world. Before you start printing out posters, it’s first time to think about the actual delivery and communication of these concepts and how you’re intending on conveying them to your workforce. In other words, how to articulate and bring your EVP to life.

Essentially, a company’s EVP is the employment offering between employer and employee; the employer’s commitment to help satisfy what employees need and want from their work, in exchange for their daily efforts and energy towards the organisation’s goals.  While all organisations have an EVP, not all intentionally define, shape and formalise it into strategy.

Furthermore – and a key differentiating factor – not many organisations go as far as articulating and delivering their EVP into actual, lived ‘people experiences’. Experiences that are unique to your organisation and represent company identity, goals, mission, values and norms. Learning paths, development opportunities, flexible working environments – the attractive offering or incentive that makes people want to work for you, and want to keep working for you. In many cases, the best starting point for translating values from their broad definitions, into executable, comprehensible approaches and behaviours for employees to adopt is often through your EVP, by setting, establishing and managing expectations and desired behaviours from the start of their journey with you.

Employees who can effectively understand and embody company values make excellent brand advocates and ambassadors, championing initiatives and promoting services. But, of course, the relationship works both ways. While it is valuable to establish how an employee can take on core company values and work within the EVP, it is also crucial to remember companies are judged against their own EVP too.

These “people experiences” range across the employee life-cycle touch points, taking place through the key, daily tasks, activities and processes that seem small or routine or even mundane, but add up to move an organisation closer to its goals. As a result, these small events can serve more than their original, purely functional purpose. They are also moments where employees, partners, prospects, clients and customers all interact with your organisational brand, and through those interactions people will appraise or reflect on whether their experiences with you truly align with the commitments you claim to stand for. And depending on what judgement they reach, they will determine whether they reciprocate value (e.g. employees giving discretionary effort).

Being able to manage and articulate your employer brand ensures you are in the best position to attract, engage and retain the people needed. It’s about standing out from your competition and communicating a consistent EVP in experiential terms. For example, this could be about providing a rich, realistic preview into your organisational norms during employee attraction, to training and ongoing reinforcement for how staff should handle customer communications during service disruptions.

Taking the familiar employee life-cycle, here are some example ideas to illustrate how you can articulate and bring an EVP to life:

Attracting Talent

  • Create ‘day in the life of’ role-play scenarios or simulations, played out through a working day narrative with the prospect in control, can provide realistic job or company previews. Not only do they support job-role fit & encourage self-selection in prospects not aligned to your company EVP & role, they are creative opportunities to articulate your identity, values and norms.

Recruiting the Right People

  • Two personal selection methods, situational-judgement tests and assessment centres, can provide an opportunity to communicate your EVP to candidates. Situational scenarios and assessment centre exercises designed with familiar contexts in which assessed competencies are performed in, offer another opportunity to reinforce organisation EVP and brand to candidates.

Onboarding with a Difference

  • Preboarding and onboarding of new starters need to provide role clarity, socialisation, organisational knowledge and reduce any shock factors.
  • Technology can allow onboarding to begin before day 1, allowing new starters to connect with new and existing employees, to learn and assimilate company & role specific knowledge, to experiencing case studies in narrative-driven experiences. If designed well, these can support new starters time-to-proficiency.

Helping Your People Perform & Develop

  • Feedback and recognition mechanisms, powered by technology, allowing managers and peers to applause and recognise values-based behaviours can reinforce EVP-based behavioural norms.
  • The use of quick ‘pulse’ crowd-suggestion, voting and feedback mechanisms can provide feedback opportunities for employees, customers to clients. This data can provide insights into whether your EVP commitments are being delivered consistently across your employee and customer interaction points.
  • Games-based learning and simulation games can be designed specifically around learning objectives and within highly-contextual, employer-branded experiences. These simulations can serve to promote the relevance of training to employees and encourage its transfer back into working environments.

 

If you’re interested in doing something to impact and support your organisation’s EVP, why not get in touch and see what we could create for you? info@motivait.net 

07/11/2018/by Lara Jones
https://www.motivait.net/wp-content/uploads/2018/11/christina-wocintechchat-com-x7sp9JC3N3A-unsplash.jpg 3840 5760 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2018-11-07 13:02:112021-02-25 11:24:04How to articulate EVP
Engagement, Gamification

Why Gamification?


Before answering the question of “Why Gamification”, it probably makes sense to wrap our heads around “What is Gamification?” for this discussion. If you look around, you will find several different definitions. From a non-academic perspective, the most useful way to define gamification is “The use of games or game-like experiences to increase motivation and engagement with an activity or process”.

For us, it is one of many tools used when looking to solve problems presented by clients. Whilst gamification is not specifically about turning something into a game, it is useful not to exclude them completely from our minds when looking for solutions. It’s often where most people’s inspiration comes from, or a good place to begin when trying to work out how to make something more interesting.

When we are approached for work that requires gamification, it is usually related to some kind of need to increase active participation, be it on-boarding, loyalty, education, or any myriad of reasons. Frequently at the heart of the challenge is someone wanting someone else to do more of something! Or even “we need everyone to be doing more of this, all together, in the same way”.

Gamification has some unique strengths that other, more traditional approaches, may not have. Especially when it comes to encouraging large groups, and engaging with different profiles of people.

When trying to increase active participation, it is essential that people find the activity accessible. This is something that games do exceptionally well. They have evolved over the years to become accessible to anyone at any age without the need to read large manuals. We can do the same with gamification, creating experiences that hold the user’s hand through the early stages of their participation – their onboarding into the system.

Games are great at breaking down huge experiences into manageable chunks. In the “real world,” we would describe that as goal setting. Taking a large goal and breaking it down into manageable and therefore more achievable goals. There is scientific theory behind this called Goal Setting Theory. Researchers, Locke and Latham set out five principles that improve a person’s chances of achieving a goal. Clarity, Challenge, Commitment, Feedback, Task complexity [1]. Gamification can support all of these five principles in various ways. If we consider that good games get all this right, it is safe to say that well-designed gamification can do it too.

One of the most important things that can be done with games and game-like systems is creating the opportunity to fail. This sounds odd, but games teach you by letting you fail,  try again, fail and try again. It creates a safe environment to improve. The use of business focused games and simulations can do the same. If an employee needs to understand how to find all the exits on an oil rig, surely it is better to let them walk around a virtual model of the rig, rather than the real thing?

Gamification can also add fun to tasks that may not naturally be seen as fun. Whilst it is not the main reason to use gamification, it is certainly one that can resonate with users. Why does ethics training have to be a dull pdf followed by a quiz? It could instead be a fun series of videos that play out various scenarios based on user choices.

So why do we choose gamification as one of our solutions to engagement problems? Because it works really well and users enjoy the resulting experiences!

 

[1]        H. L. Tosi, E. A. Locke, and G. P. Latham, “A Theory of Goal Setting and Task Performance,” Acad. Manag. Rev., vol. 16, no. 2, p. 480, 1991.

25/10/2018/by Lara Jones
https://www.motivait.net/wp-content/uploads/2018/10/happy.jpg 2304 3456 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2018-10-25 13:44:312018-10-25 13:44:31Why Gamification?
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